I feel like you may be talking about a nonstandard use of occam's razor.
It's the basis for a common use. However this seems pretty clearly wrong or incomplete.
I think the grandparent's argument really had more to do with "reason(ing) over limited information" vs frequencies in a possibly infinite space-time continuum. That still seems like a weak objection, given that anthropics look related to the topic of fixing Solomonoff induction.
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When preferences are selfless, anthropic problems are easily solved by a change of perspective. For example, if we do a Sleeping Beauty experiment for charity, all Sleeping Beauty has to do is follow the strategy that, from the charity's perspective, gets them the most money. This turns out to be an easy problem to solve, because the answer doesn't depend on Sleeping Beauty's subjective perception.
But selfish preferences - like being at a comfortable temperature, eating a candy bar, or going skydiving - are trickier, because they do rely on the agent's subjective experience. This trickiness really shines through when there are actions that can change the number of copies. For recent posts about these sorts of situations, see Pallas' sim game and Jan_Ryzmkowski's tropical paradise. I'm going to propose a model that makes answering these sorts of questions almost as easy as playing for charity.
To quote Jan's problem: