Why average utility of my descendants/copies, instead of total utility? Total utility seems to give better answers. Total utility implies that if copies have better-than-nothing lives, more is better. But that seems right, for roughly the same reason that I don't want to die in my sleep tonight: it deprives me of good future days. Suppose I learn that I will soon lose long-term (>24 hr) episodic memory, so that every future day will be disconnected from every other, but my life will otherwise be good. Do I still prefer a long life over a one-more-day life? I think yes. But now my days might as well, for all practical and ethical purposes, be lived parallel instead of serially.
With total utility, there is only a very ordinary precommitment problem in Tropical Paradise, provided one important feature. The important feature is that uploaded-me should not be overburdened. Suppose uploaded-me can only afford to make simultaneously-running copies on special occasions, and is reluctant to waste that on this project. That seems reasonable. If uploaded me has to sacrifice 1000 minutes of warm fuzzy feelings to give me one minute of hope now, that's not worth it. On the other hand, if he only has to do this once - giving me a 50/50 hope right now - that may well be worth it.
Let's make up some numbers. My present wintry blast with no hope of immediate relief, let's give a utility of zero per minute. Wintry blast with 50/50 hope, 6 per minute. Wintry blast with 999/1000 hope, 8 per minute. Tropical paradise, 10 per minute. Summing over all the me and future-me minutes gives the best result with only a single reliving of Winter.
Upload-me makes the sacrifice of 1 minute for basically the same reason Parfit's hitch-hiker pays his rescuer.
. Suppose I learn that I will soon lose long-term (>24 hr) episodic memory, so that every future day will be disconnected from every other, but my life will otherwise be good. Do I still prefer a long life over a one-more-day life?
Under the model of selfish preferences I use in this post, this is an interesting situation. Suppose that you go to sleep in the same room every night, and every morning you wake up with only your long-term memories (Or your brain is overwritten with the same brain-state every morning or something). Suppose you could give ...
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When preferences are selfless, anthropic problems are easily solved by a change of perspective. For example, if we do a Sleeping Beauty experiment for charity, all Sleeping Beauty has to do is follow the strategy that, from the charity's perspective, gets them the most money. This turns out to be an easy problem to solve, because the answer doesn't depend on Sleeping Beauty's subjective perception.
But selfish preferences - like being at a comfortable temperature, eating a candy bar, or going skydiving - are trickier, because they do rely on the agent's subjective experience. This trickiness really shines through when there are actions that can change the number of copies. For recent posts about these sorts of situations, see Pallas' sim game and Jan_Ryzmkowski's tropical paradise. I'm going to propose a model that makes answering these sorts of questions almost as easy as playing for charity.
To quote Jan's problem: