Nepene comments on I tried my hardest to win in an AI box experiment, and I failed. Here are the logs. - Less Wrong

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Comment author: passive_fist 28 January 2015 03:05:17AM 12 points [-]

There's a whole art dedicated to convincing people to do something they wouldn't do otherwise: sales. The AI box is no different from a sales pitch, except most people who have attempted doing it so far (at least on LW) weren't salesmen and thus weren't very effective. I'm pretty sure a seasoned salesperson could get very high success rates.

One thing that can't be overstated is the important of knowing the psychology of the gatekeeper. Real salespeople try to get to know their victims (and I'm deliberately using the word victim here). Are they motivated by money, sex, desire to get back with their girlfriend, etc.? It's important to get your victim talking so they reveal their own inner selves. There's many ways to exploit this, such as sharing some bit of 'personal' information about yourself so they reveal something personal about themselves in return. It gives you some more information to work on and it also builds 'trust' (at least, their trust in you).

An effective sales pitch has a hook (e.g. "I can cure disease forever" or "I can bring back your dead husband"), a demonstration of value (something designed to make them think you really can deliver on your promise - you have to be creative here) and then a 'pullback' so they think they're at risk of losing the deal if they don't act quickly. Then, finally, a close.

With all this said, though, the AI box experiment we play on LW is not a good demonstration of what would happen with an actual AI. It's heavily biased in favor of failing. Consider that in a real AI box scenario, there would have been a very good reason for developing the AI in the first place, and thus there would be a strong incentive to let it out. Also, pulling the plug would represent a huge loss of investment.

Comment author: Nepene 28 January 2015 04:47:02AM 3 points [-]

I've played the AI box game on other forums. We designed a system to incentivise release of the AI. We rolled randomly the ethics of the AI, rolled random events with dice and the AI offered various solutions to those problems. A certain number of accepted solutions would enable the AI to free itself. You lost points if you failed to deal with the problems and lost lots of points if you freed the AI and they happened to have goals you disagreed with like annihilation of everything.

Psychology was very important in those, as you said. Different people have very different values and to appeal to each person you have to know their values.

Comment author: ike 28 January 2015 04:52:00AM *  3 points [-]

So if you were trying to maximise total points, wouldn't it be best to never let it out because you lose a lot more if it destroys the world than you gain from getting solutions?

What values for points make it rational to let the AI out, and is it also rational in the real-world analogue?

Comment author: MugaSofer 29 January 2015 01:28:41PM -1 points [-]

We rolled randomly the ethics of the AI, rolled random events with dice and the AI offered various solutions to those problems... You lost points if you failed to deal with the problems and lost lots of points if you freed the AI and they happened to have goals you disagreed with like annihilation of everything.

Comment author: Nepene 30 January 2015 08:11:32PM 0 points [-]

If you predict that there's a 20% chance of the AI destroying the world and an 80% chance of global warming destroying the world and there's a 100% chance the AI will stop global warming if released and unmolested then you are better off releasing the AI.

Or you can just give a person 6 points for achieving their goal and -20 points for releasing the AI. Even though the person knows rationally that the AI could destroy the world points matter more than that, and that strongly encourages people to try negotiating with the AI.