Seems to have a similar structure to Chicken (i.e. two cars drive straight at each other and the "chicken" is the one to turn away first). Mutual cooperation is okay, but each player would prefer that he defect while the other cooperates. Mutual defection (a head-on collision) is the worst option by far. You get two Nash equilibria, where one player defects and the other cooperates.
Huh, I previously looked at that and rejected it for some reason, but yeah. Thanks.
(As described it's not exactly the same, because if I cooperate in FD my payoff doesn't depend on yours, but if I swerve in chicken I prefer you to swerve as well. But that's not particularly central.)
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