There is a site dedicated to the story at hpmor.com, which is now the place to go to find the authors notes and all sorts of other goodies. AdeleneDawner has kept an archive of Author’s Notes. (This goes up to the notes for chapter 76, and is now not updating. The authors notes from chapter 77 onwards are on hpmor.com.)
Spoiler Warning: this thread is full of spoilers. With few exceptions, spoilers for MOR and canon are fair game to post, without warning or rot13. More specifically:
You do not need to rot13 anything about HP:MoR or the original Harry Potter series unless you are posting insider information from Eliezer Yudkowsky which is not supposed to be publicly available (which includes public statements by Eliezer that have been retracted).
If there is evidence for X in MOR and/or canon then it’s fine to post about X without rot13, even if you also have heard privately from Eliezer that X is true. But you should not post that “Eliezer said X is true” unless you use rot13.
What are some sensible-sounding alternatives to eliminating the snitch entirely?
The best I can think of is have two snitches—red snitch, blue snitch. Whenever a seeker catches their snitch, the opposing team can't score any more; the game ends when the second snitch is caught.
Whenever a snitch is caught, it is marked as a score and released. A team's final score is the product of their snitch-catches with their quaffle-goals.
The game ends when a team's score reaches or exceeds 100.
Suppose there is a clock that determines the end of the game. Then Quidditch becomes similar to football (of the non-American variety) or basketball, with a slightly more hostile field. But it loses some drama from the Seeker no longer having a role.
I do think that multiple snitches is a good way to go, but video games provide the right role for them: power-ups. Then there's lots of room to get creative. Suppose there are, say, three snitches active at any time, in order to get their effect they have to be held (but they also attract the attention of the Bludgers, which has lots of potential for manipulation), and they all have a maximum duration of, say, two minutes, at which point the Snitch is depleted and is replaced by another one from the supply (and it reenters the supply to be available when the next one is depleted). Probably the seeker gets a faint glow of whatever color Snitch they're holding, both to make it more obvious to spectators and to make it easier for the other team to try to interrupt the Seeker's boosting of their team.
1. Raw points: a golden Snitch is worth 20 points if you manage to hold onto it the whole period.
2. Amplifying team members: a blue snitch increases the points scored through the Quaffle by your team, and a red snitch makes everyone on your team fly a bit faster. A green snitch makes the opposing side's goal hoops a bit larger, and an orange snitch makes your hoops smaller.
3. Replacing team members: a white snitch causes the Bludgers to avoid members of your team (both making Beaters unnecessary and less likely to help, since the Bludgers would avoid getting hit). A black snitch halves or eliminates points scored by the other team (giving your Keeper a break).
4. Meta: the team composition seems unforgiving to increasing or decreasing the number of players, but it might be reasonable to have one that lets you field an extra player or knock out one of their players (likely chosen by the opposing team captain), but here
6WalterL
I'm pro-Snitch.
Harry's gripe about the snitch, which is that it trivializes the rest of the game, isn't the problem on display here.
The issue currently afflicting the user experience is that the House Cup doesn't just rely on Quidditch Win/Loss, but also on the magnitude of the win/loss. Therefore, two teams can collaborate to play a game of such magnitude that it obliterates all other considerations.
A clock wouldn't actually solve this, (they could just agree to exchange points for the first X minutes, then play for real for an abbreviated endgame when time pressure became acute).
A solution to the problem must prevent Quidditch collusion from making one of the last two teams to play Quidditch automatically win the House Cup, but simultaneously maintain the primacy of Quidditch in determining the House Cup (because otherwise students won't care about the House Cup).
A simple solution seems to be that rather than adding the points of both winners and losers to their Houses respective scores the winner is awarded a static (high) number of points.
New chapter!
This is a new thread to discuss Eliezer Yudkowsky’s Harry Potter and the Methods of Rationality and anything related to it. This thread is intended for discussing chapter 104.
There is a site dedicated to the story at hpmor.com, which is now the place to go to find the authors notes and all sorts of other goodies. AdeleneDawner has kept an archive of Author’s Notes. (This goes up to the notes for chapter 76, and is now not updating. The authors notes from chapter 77 onwards are on hpmor.com.)
Spoiler Warning: this thread is full of spoilers. With few exceptions, spoilers for MOR and canon are fair game to post, without warning or rot13. More specifically: