I saw this paper before, and maybe I'm being an idiot but I didn't understand this:
Training Deep Neural Networks is complicated by the fact that the distribution of each layer's inputs changes during training, as the parameters of the previous layers change.
I thought one generally trained the networks layer by layer, so layer n would be completely finished training before layer n+1 starts. Then there is no problem of "the distribution of each layer's inputs changes" because the inputs are fixed once training starts.
Admittedly, this is a problem if you don't have all the training data to start of with and want to learn incrementally, but AFAICT that is not generally the case in these benchmarking contests.
Regardless, its amazing how simple DNNs are. People have been working on computer vision and AI for about 60 years, and then a program like this comes along which is only around 500 lines of code, conceptually simple enough to explain to anyone with a reasonable mathematical background, but can nevertheless beat humans at a reasonable range of tasks.
Regardless, its amazing how simple DNNs are. People have been working on computer vision and AI for about 60 years, and then a program like this comes along which is only around 500 lines of code, conceptually simple enough to explain to anyone with a reasonable mathematical background, but can nevertheless beat humans at a reasonable range of tasks.
Beware, there is a lot of non-obvious complexity in these models:
"Traditional" machine learning models (i.e. logistic regression, SVM, random forests) only have few hyperparameters and they are not...
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This seems like an impressive first step towards AGI. The games, like 'pong' and 'space invaders' are perhaps not the most cerebral games, but given that deep blue can only play chess, this is far more impressive IMO. They didn't even need to adjust hyperparameters between games.
I'd also like to see whether they can train a network that plays the same game on different maps without re-training, which seems a lot harder.