Vaniver comments on How my social skills went from horrible to mediocre - Less Wrong

29 Post author: JonahSinick 19 May 2015 11:29PM

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Comment author: [deleted] 22 May 2015 12:37:42PM *  0 points [-]

No offense to you guys, but this is why I don't play RPGs with other people. Instead of playing a role almost everybody is trying to make "efficient" "overpowered" characters as if it was some sort of a competition which you can win. I think entirely the other way around, I would make my character a wizard because and only because this career choice matches his personality, background and so on, and multiclass only when it looks like my char really would. And would not give no heed to efficiency and power. It would be the DMs job to match difficulty level to our characters, not the other way around.

I will have to invent an RPG where all armor has the same AC, all weapons the same damage, so that players don't try to make overpowered optimization monsters but plain simply choose whatever matches a characters style, background, culture, or the players general sense of coolness. Thus, for example, a player would be comfortable with a fighter character that wears no armor and carries only a rapier because he is a D'Artagnan type swashbuckler, that is his personality, background and style.

Comment author: Vaniver 22 May 2015 02:05:47PM 0 points [-]

Instead of playing a role almost everybody is trying to make "efficient" "overpowered" characters as if it was some sort of a competition which you can win.

I typically play storytelling games (like Dread) in order to get the story as uncontaminated by tactics as possible.

It would be the DMs job to match difficulty level to our characters, not the other way around.

This simply does not work. The issue is matching the players to each other, not the difficulty to the characters. The three primary dimensions are time spent talking vs. fighting, plot vs. autonomy, and competence. Mismatch between the players on any dimension will cause conflicts. It's everyone's responsibility to form a group with accord on desires, and then the DM's responsibility to deliver sessions that line up with their desires.