Bobertron comments on Help me test out my Bayes Academy game - Less Wrong
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Comments (17)
I actually really like that you have to spend a resource to learn new information and that the score is dependent on luck. I.e. you use limited resources to optimize the gamble you are making. That seems like a very good description of how life works, only, it's all transparent and quantified in your game.
Some suggestions:
Of those, explaining or simplifying the notation seems the most important to me.
Thanks! I agree with all of your points and had considered implementing many of them myself: unfortunately, while working on this project I learned that I hate UI programming, and finally got to the point where I just wanted to put out a not-too-totally-horrible prototype and be done with it. :(
The source code was written to employ a bit of an MVC architecture, with the intention of making it easier for other people to implement a better UI afterwards... but in retrospect just rewriting the whole thing under a better platform than Java might be the best approach, if anyone wants to do that.