Sure, but how is that relevant? There are people who want to accelerate the destruction of the world because that would bring in the Messiah faster -- so what?
By analogy, what are some things that decrease my credence in thinking that humans will survive to a “post-human stage.” For me, some are 1) We seem terrible at coordination problems at a policy level, 2) We are not terribly cautious in developing new, potentially dangerous, technology, 3) some people are actively trying to end the world for religious/ideological reasons. So as I learn more about ISIS and its ideology and how it is becoming increasingly popular, since they are literally trying to end the world, it further decreases my credence that we will make it to a post-human stage. I am not saying that my learning information about them is actually changing the odds, just that it is giving me more information with which to make my knowledge of the already-existing world more accurate. It’s Bayesianism.
For another analogy, my credence for the idea that “NYC will be hit by a dirty bomb in the next 20 years” was pretty low until I read about the ideology and methods of radical Islam and the poor containment of nuclear material in the former Soviet Union. My reading about these people’s ideas did not change anything, however, their ideas are causally relevant, and my knowledge of this factor increase my credence of that as a possibility.
For one final analogy, if there is a stack of well-shuffled playing cards in front of me, what is my credence that the bottom card is a queen of hearts? 1/52. Now let’s say I flip the top two cards, and they are a 5 and a king. What is my credence now that the bottom card is a queen of hearts? 1/50. Now let’s say I go through the next 25 cards and none of them are the queen of hearts. What is my credence now that the bottom card is the queen of hearts? 1 in 25. The card at the bottom has not changed. The reality is in place. All I am doing is gaining information which helps me get a sense of location. I do want to clarify though, that I am reasoning with you as a two-boxer. I think one-boxers might view specific instances like this differently. Again, I am agnostic on who is correct for these purposes.
Now to bring it back to the point, what are some obstacles to your credence to thinking you are in a simulation? For me, the easy ones that come to mind are: 1) I do not know if it is physically possible, 2) I am skeptical that we will survive long enough to get the technology, 3) I do not know why people would bother making simulations.
One and two or unchanged by the one-box/Calvinism thing, but when we realize both that there are a lot of one-boxers, and that these one-boxers, when faced with an analogous decision, would almost certainly want to create simulations with pleasant afterlives, then I suddenly have some sense of why #3 might not be an obstacle.
My issue with this phrasing is that these two (and other) types are solely the product of your imagination. We have one (1) known example of intelligent species. That is very much insufficient to start talking about "types" -- one can certainly imagine them, but that has nothing to do with reality.
I think you are reading something into what I said that was not meant. That said, I am still not sure what that was. I can say the exact thing in different language if it helps. “If some humans want to make simulations of humans, it is possible we are in a simulation made by humans. If humans do not want to make simulations of humans, there is no chance that we are in a simulation made by humans.” That was the full extent of what I was saying, with nothing else implied about other species or anything else.
Which new information?
Does the fact that we construct and play video games argue for the claim that we are NPCs in a video game? Does the fact that we do bio lab experiments argue for the claim that we live in a petri dish?
Second point first. How could we be in a petri dish? How could we be NPCs in a video game? How would that fit with other observations and existing knowledge? My current credence is near zero, but I am open to new information. Hit me.
Now the first point. The new information is something like: “When we use what we know about human nature, we have reason to believe that people might make simulations. In particular, the existence of one-boxers who are happy to ignore our ‘common sense’ notions of causality, for whatever reason, and the existence of people who want an afterlife, when combined, suggests that there might be a large minority of people who will ‘act out’ creating simulations in the hope that they are in one.” A LW user sent me a message directing me to this post, which might help you understand my point: http://lesswrong.com/r/discussion/lw/l18/simulation_argument_meets_decision_theory/
People believing in Islam are very relevant to the chances of the future caliphate. People believing in Islam are not terribly relevant to the chances that in our present we live under the watchful gaze of Allah.
The weird thing about trying to determine good self-locating beliefs when looking at the question of simulations is that you do not get the benefit of self-locating in time like that. We are talking about simulations of worlds/civilizations as they grow and develop into technological maturity. This is why Bostrom called them “ancestor simulations” in the original article (which you might read if you haven’t, it is only 12 pages, and if Bostrom is Newton, I am like a 7th grader half-assing an essay due tomorrow after reading the Wikipedia page.)
As for people believing in Allah making it more likely that he exists, I fully agree that that is nonsense. The difference here is that part of the belief in “Am I in a simulation made by people” relies CAUSALLY on whether or not people would ever make simulations. If they would not, the chance is zero. If they would, whether or not they should, the chance is something higher.
For an analogy again, imagine I am trying to determine my credence that the (uncontacted) Sentinelese people engage in cannibalism. I do not know anything about them specifically, but my credence is going to be something much higher than zero because I am aware that lots of human civilizations practice cannibalism. I have some relevant evidence about human nature and decision making that allows other knowledge of how people act to put some bounds on my credence about this group. Now imagine I am trying to determine my credence that the Sentinelese engage in widespread coprophagia. Again, I do not know anything about them. However, I do know that no other recorded human society has ever been recorded to do this. I can use this information about other peoples’ behavior and thought processes, to adjust my credence about the Sentinelese. In this case, giving me near certainty that they do not.
If we know that a bunch of people have beliefs that will lead to them trying to create “ancestor” simulations of humans, then we have more reason to think that a different set of humans have done this already, and we are in one of the simulations.
The probability is non-zero, but it's not affecting any decisions I'm making. I still don't see why the number of one-boxers around should cause me to update this probability to anything more significant.
Do you still not think this after reading this post? Please let me know. I either need to work on communicating this a different way or try to pin down where this is wrong and what I am missing….
Also, thank you for all of the time you have put into this. I sincerely appreciate the feedback. I also appreciate why and how this has been frustrating, re: “cult,” and hope I have been able to mitigate the unpleasantness of this at least a bit.
my credence
Why do you talk in terms of credence? In Bayesianism your belief of how likely something is is just a probability, so we're talking about probabilities, right?
I am not saying that my learning information about them is actually changing the odds, just that it is giving me more information with which to make my knowledge of the already-existing world more accurate.
Sure, OK.
Now to bring it back to the point, what are some obstacles to your credence to thinking you are in a simulation?
Aren't you doing some rather severe privileging of the...
This is a bit rough, but I think that it is an interesting and potentially compelling idea. To keep this short, and accordingly increase the number of eyes over it, I have only sketched the bare bones of the idea.
1) Empirically, people have varying intuitions and beliefs about causality, particularly in Newcomb-like problems (http://wiki.lesswrong.com/wiki/Newcomb's_problem, http://philpapers.org/surveys/results.pl, and https://en.wikipedia.org/wiki/Irresistible_grace).
2) Also, as an empirical matter, some people believe in taking actions after the fact, such as one-boxing, or Calvinist “irresistible grace”, to try to ensure or conform with a seemingly already determined outcome. This might be out of a sense of retrocausality, performance, moral honesty, etc. What matters is that we know that they will act it out, despite it violating common sense causality. There has been some great work on decision theory on LW about trying to thread this needle well.
3) The second disjunct of the simulation argument (http://wiki.lesswrong.com/wiki/Simulation_argument) shows that the decision making of humanity is evidentially relevant in what our subjective credence should be that we are in a simulation. That is to say, if we are actively headed toward making simulations, we should increase our credence of being in a simulation, if we are actively headed away from making simulations, through either existential risk or law/policy against it, we should decrease our credence.
4) Many, if not most, people would like for there to be a pleasant afterlife after death, especially if we could be reunited with loved ones.
5) There is no reason to believe that simulations which are otherwise nearly identical copies of our world, could not contain, after the simulated bodily death of the participants, an extremely long-duration, though finite, "heaven"-like afterlife shared by simulation participants.
6) Our heading towards creating such simulations, especially if they were capable of nesting simulations, should increase credence that we exist in such a simulation and should perhaps expect a heaven-like afterlife of long, though finite, duration.
7) Those who believe in alternative causality, or retrocausality, in Newcomb-like situations should be especially excited about the opportunity to push the world towards surviving, allowing these types of simulations, and creating them, as it would potentially suggest, analogously, that if they work towards creating simulations with heaven-like afterlives, that they might in some sense be “causing” such a heaven to exist for themselves, and even for friends and family who have already died. Such an idea of life-after-death, and especially for being reunited with loved ones, can be extremely compelling.
8) I believe that people matching the above description, that is, holding both an intuition in alternative causality, and finding such a heaven-like-afterlife compelling, exist. Further, the existence of such people, and their associated motivation to try to create such simulations, should increase the credence even of two-boxing types, that we already live in such a world with a heaven-like afterlife. This is because knowledge of a motivated minority desiring simulations should increase credence in the likely success of simulations. This is essentially showing that “this probably happened before, one level up” from the two-box perspective.
9) As an empirical matter, I also think that there are people who would find the idea of creating simulations with heaven-like afterlives compelling, even if they are not one-boxers, from a simply altruistic perspective, both since it is a nice thing to do for the future sim people, who can, for example, probabilistically have a much better existence than biological children on earth can, and as it is a nice thing to do to increase the credence (and emotional comfort) of both one-boxers and two-boxers in our world thinking that there might be a life after death.
10) This creates the opportunity for a secular movement in which people work towards creating these simulations, and use this work and potential success in order to derive comfort and meaning from their life. For example, making donations to a simulation-creating or promoting, or existential threat avoiding, think-tank after a loved one’s death, partially symbolically, partially hopefully.
11) There is at least some room for Pascalian considerations even for two-boxers who allow for some humility in their beliefs. Nozick believed one-boxers will become two boxers if Box A is raised to 900,000, and two-boxers will become one-boxers if Box A is lowered to $1. Similarly, trying to work towards these simulations, even if you do not find it altruistically compelling, and even if you think that the odds of alternative or retrocausality is infinitesimally small, might make sense in that the reward could be extremely large, including potentially trillions of lifetimes worth of time spent in an afterlife “heaven” with friends and family.
Finally, this idea might be one worth filling in (I have been, in my private notes for over a year, but am a bit shy to debut that all just yet, even working up the courage to post this was difficult) if only because it is interesting, and could be used as a hook to get more people interested in existential risk, including the AI control problem. This is because existential catastrophe is probably the best enemy of credence in the future of such simulations, and accordingly in our reasonable credence in thinking that we have such a heaven awaiting us after death now. A short hook headline like “avoiding existential risk is key to afterlife” can get a conversation going. I can imagine Salon, etc. taking another swipe at it, and in doing so, creating publicity which would help in finding more similar minded folks to get involved in the work of MIRI, FHI, CEA etc. There are also some really interesting ideas about acausal trade, and game theory between higher and lower worlds, as a form of “compulsion” in which they punish worlds for not creating heaven containing simulations (therefore effecting their credence as observers of the simulation), in order to reach an equilibrium in which simulations with heaven-like afterlives are universal, or nearly universal. More on that later if this is received well.
Also, if anyone would like to join with me in researching, bull sessioning, or writing about this stuff, please feel free to IM me. Also, if anyone has a really good, non-obvious pin with which to pop my balloon, preferably in a gentle way, it would be really appreciated. I am spending a lot of energy and time on this if it is fundamentally flawed in some way.
Thank you.
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November 11 Updates and Edits for Clarification
1) There seems to be confusion about what I mean by self-location and credence. A good way to think of this is the Sleeping Beauty Problem (https://wiki.lesswrong.com/wiki/Sleeping_Beauty_problem)
If I imagine myself as Sleeping Beauty (and who doesn’t?), and I am asked on Sunday what my credence is that the coin will be tails, I will say 1/2. If I am awakened during the experiment without being told which day it is and am asked what my credence is that the coin was tails, I will say 2/3. If I am then told it is Monday, I will update my credence to ½. If I am told it is Tuesday I update my credence to 1. If someone asks me two days after the experiment about my credence of it being tails, if I somehow do not know the days of the week still, I will say ½. Credence changes with where you are, and with what information you have. As we might be in a simulation, we are somewhere in the “experiment days” and information can help orient our credence. As humanity potentially has some say in whether or not we are in a simulation, information about how humans make decisions about these types of things can and should effect our credence.
Imagine Sleeping Beauty is a lesswrong reader. If Sleeping Beauty is unfamiliar with the simulation argument, and someone asks her about her credence of being in a simulation, she probably answers something like 0.0000000001% (all numbers for illustrative purposes only). If someone shows her the simulation argument, she increases to 1%. If she stumbles across this blog entry, she increases her credence to 2%, and adds some credence to the additional hypothesis that it may be a simulation with an afterlife. If she sees that a ton of people get really interested in this idea, and start raising funds to build simulations in the future and to lobby governments both for great AI safeguards and for regulation of future simulations, she raises her credence to 4%. If she lives through the AI superintelligence explosion and simulations are being built, but not yet turned on, her credence increases to 20%. If humanity turns them on, it increases to 50%. If there are trillions of them, she increases her credence to 60%. If 99% of simulations survive their own run-ins with artificial superintelligence and produce their own simulations, she increases her credence to 95%.
2) This set of simulations does not need to recreate the current world or any specific people in it. That is a different idea that is not necessary to this argument. As written the argument is premised on the idea of creating fully unique people. The point would be to increase our credence that we are functionally identical in type to the unique individuals in the simulation. This is done by creating ignorance or uncertainty in simulations, so that the majority of people similarly situated, in a world which may or may not be in a simulation, are in fact in a simulation. This should, in our ignorance, increase our credence that we are in a simulation. The point is about how we self-locate, as discussed in the original article by Bostrom. It is a short 12-page read, and if you have not read it yet, I would encourage it: http://simulation-argument.com/simulation.html. The point about past loved ones I was making was to bring up the possibility that the simulations could be designed to transfer people to a separate after-life simulation where they could be reunited after dying in the first part of the simulation. This was not about trying to create something for us to upload ourselves into, along with attempted replicas of dead loved ones. This staying-in-one simulation through two phases, a short life, and relatively long afterlife, also has the advantage of circumventing the teletransportation paradox as “all of the person" can be moved into the afterlife part of the simulation.