Given that we observe the same thing no matter how we model the rock, I'm not sure what that proves.
The rock wins at chicken, for any model that accurately describes its behavior. One such model is as an agent with a game-appropriate utility function and zero intelligence. Therefore, an agent with a game-appropriate utility function and zero intelligence wins at chicken (in the case as constructed).
It proves that we can construct a game where the less intelligent player's lack of intelligence is an advantage. OP shows the same, but I find the rock example simpler and clearer--I especially find it illuminates the difficulties with trying to exploit the result.
I don't know enough math and I don't know if this is important, but in the hopes that it helps someone figure something out that they otherwise might not, I'm posting it.
In Soares & Fallenstein (2015), the authors describe the following problem:
More precisely: two agents A and B must choose integers m and n with 0 ≤ m, n ≤ 10, and if m + n ≤ 10, then A receives a payoff of m dollars and B receives a payoff of n dollars, and if m + n > 10, then each agent receives a payoff of zero dollars. B has perfect predictive accuracy and A knows that B has perfect predictive accuracy.
Consider a variant of the aforementioned decision problem in which the same two agents A and B must choose integers m and n with 0 ≤ m, n ≤ 3; if m + n ≤ 3, then {A, B} receives a payoff of {m, n} dollars; if m + n > 3, then {A, B} receives a payoff of zero dollars. This variant is similar to a variant of the Prisoner's Dilemma with a slightly modified payoff matrix:
Likewise, A reasons as follows:
And B:
I figure it's good to have multiple takes on a problem if possible, and that this particular take might be especially valuable, what with all of the attention that seems to get put on the Prisoner's Dilemma and its variants.