I'm surprised by the downvoting on this one. This seems like a good idea. I'm curious about the motivations of people who downvoted. Can someone who wants to downvote please explain your motivations? Thanks!
I didn't downvote, but I can see why people would. Clarity often seems to post half-baked ideas that assume people have all of his background knowledge and don't give any clear calls to action or indication of what sort of response he's looking for.
I have been thinking about the gamification of psychiatry and the rise of mental health apps as a means to motivate behaviours that improve mental health and flourishing. I put together some indications and left a diagram here for my good friends Anne Osognosia and Alex Ithemyia who want to upgrade elements of their mental health based on my personal experience rather than population-based evidence.
Initially I wanted to create a skill tree of sorts and may return to it if some people with app-building experience and an interest in this raise their hands. That would be for evidence-based skills rather than this proof of concept.