I didn't downvote, but I can see why people would. Clarity often seems to post half-baked ideas that assume people have all of his background knowledge and don't give any clear calls to action or indication of what sort of response he's looking for.
Ah, thanks for clarifying! I didn't realize there was a systematic trend going on.
I have been thinking about the gamification of psychiatry and the rise of mental health apps as a means to motivate behaviours that improve mental health and flourishing. I put together some indications and left a diagram here for my good friends Anne Osognosia and Alex Ithemyia who want to upgrade elements of their mental health based on my personal experience rather than population-based evidence.
Initially I wanted to create a skill tree of sorts and may return to it if some people with app-building experience and an interest in this raise their hands. That would be for evidence-based skills rather than this proof of concept.