by [anonymous]
1 min read12th Jan 201612 comments

0

I have been thinking about the gamification of psychiatry and the rise of mental health apps as a means to motivate behaviours that improve mental health and flourishing. I put together some indications and left a diagram here for my good friends Anne Osognosia and Alex Ithemyia who want to upgrade elements of their mental health based on my personal experience rather than population-based evidence.

Initially I wanted to create a skill tree of sorts and may return to it if some people with app-building experience and an interest in this raise their hands. That would be for evidence-based skills rather than this proof of concept.

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I'm surprised by the downvoting on this one. This seems like a good idea. I'm curious about the motivations of people who downvoted. Can someone who wants to downvote please explain your motivations? Thanks!

[-][anonymous]8y110

I didn't downvote, but I can see why people would. Clarity often seems to post half-baked ideas that assume people have all of his background knowledge and don't give any clear calls to action or indication of what sort of response he's looking for.

Ah, thanks for clarifying! I didn't realize there was a systematic trend going on.

[-]Elo8y20

can you post a higher resolution version? Or send me one?

I second this.

"may return to it if some people with app-building experience and an interest in this raise their hands"

I would be interested. :)

Here is a couple of Android games I did: https://play.google.com/store/apps/developer?id=Ricardo+Magalh%C3%A3es+Cruz

It's something simple done over a weekend for fun. I am a machine learning researcher.

I would be interested - but I would like to know more about the project and the people involved...

Cheers :)