Lumifer comments on LINK: Videogame with a very detailed simulated universe - Less Wrong

1 Post author: polymathwannabe 19 February 2016 03:04AM

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Comment author: Lumifer 19 February 2016 07:40:51PM 1 point [-]

I prefer different rules.

In which situation does this preference come into play?

Comment author: OrphanWilde 19 February 2016 08:56:39PM 1 point [-]

Dwarf Fortress is a great example, of the "The AI only has to win once" variety.

It largely determines which games I play, and for those I want to play which don't adhere to my preferred rules, I modify until they do. (It's much less satisfying than when the game is designed for it, granted.)

Comment author: Lumifer 19 February 2016 09:21:58PM *  1 point [-]

I don't know if I'd characterise Dwarf Fortress as a game where "the AI tries as hard as it can to beat me". As far as I understand, the AI for mobs (and dwarves) in the game is pretty rudimentary, not much more than pathfinding -- it's just that the rules of the game (= physics of the simulation) are very unforgiving.

It looks to me to be similar to taking a small open boat across the Atlantic -- can be done, but any mistake or just bad luck can have dire consequences. And yet this is not the case when something tries to beat you, there is no malicious agent involved.

What other games you play that you think offer further examples?