OrphanWilde comments on LINK: Videogame with a very detailed simulated universe - Less Wrong

1 Post author: polymathwannabe 19 February 2016 03:04AM

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Comment author: Luke_A_Somers 20 February 2016 03:16:51PM 0 points [-]

How far afield (not just down) can you go in DF? IIRC, the world in Minecraft, if fully generated, would put Ringworld to shame.

Comment author: OrphanWilde 22 February 2016 01:47:58PM 1 point [-]

A large DF world is approximately the size of the moon, according to one guesstimate. A pocket world is 153 square miles.

But completely exploring even a pocket world would be an immense undertaking. Scale is much less important than depth of content - the first ocean you find might be exciting, but the tenth is just another ocean. And that is where Dwarf Fortress does quite well, with a finely detailed simulation of the world and its history.

Comment author: Luke_A_Somers 22 February 2016 04:57:51PM 0 points [-]

Wow, DF is much much larger than I had thought. There is behavior going on in the background in Minecraft, but from my highly non-expert position on both games I suspect that Dwarf Fortress has more intricate background behavior.

Comment author: rkyeun 20 May 2016 05:25:16AM 0 points [-]

To give some idea of the amount of background detail, here are some bug fixes/reports:

Stopped prisoners in goblin sites from starting no quarter fights with their rescuers Stopped adv goblin performance troupes from attacking strangers while traveling Vampire purges in world generation to control their overfeeding which was stopping cities from growing Stopped cats from dying of alcohol poisoning after walking over damp tavern floors and cleaning themselves (reduced effect) Fixed world generation freeze caused by error in poetry refrains Performance troupes are active in world generation and into play, visiting the fort, can be formed in adventure mode Values can be passed in writing (both modes) and through adventure mode arguments (uses some conversation skills)