woodchopper comments on Open Thread May 2 - May 8, 2016 - Less Wrong

5 Post author: Elo 02 May 2016 02:43AM

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Comment author: woodchopper 02 May 2016 06:16:47PM *  0 points [-]

The "simulation argument" by Bostrom is flawed. It is wrong. I don't understand why a lot of people seem to believe in it. I might do a write up of this if anyone agrees with me, but basically, you cannot reason about without our universe from within our universe. It doesn't make sense to do so. The simulation argument is about using observations from within our own reality to describe something outside our reality. For example, simulations are or will be common in this universe, therefore most agents will be simulated agents, therefore we are simulated agents. However, the observation that most agents will eventually be or already are simulated only applies in this reality/universe. If we are in a simulation, all of our logic will not be universal but instead will be a reaction to the perverted rules set up by the simulation's creators. If we're not in a simulation, we're not in a simulation. Either way, the simulation argument is flawed.

Comment author: bogus 02 May 2016 08:45:33PM *  1 point [-]

you cannot reason about without our universe from within our universe. It doesn't make sense to do so.

Of course you can. Anyone who talks about any sort of 'multiverse' - or even causally disconnected regions of 'our own universe' - is doing precisely this, whether they realize it or not.

Comment author: woodchopper 03 May 2016 03:07:40AM 0 points [-]

No. Think about what sort of conclusions an AI in a game we make would come to about reality. Pretty twisted, right?

Comment author: RowanE 03 May 2016 02:17:52PM 0 points [-]

It sounds like you expect it to be obvious, but nothing springs to mind. Perhaps you should actually describe the insane reasoning or conclusion that you believe follows from the premise.

Comment author: woodchopper 03 May 2016 03:23:36PM 4 points [-]

We could have random number generators that choose the geometry an agent in our simulation finds itself in every time it steps into a new room. We could make the agent believe that when you put two things together and group them, you get three things. We could add random bits to an agent's memory.

There is no limit to how perverted a view of the world a simulated agent could have.