Emile comments on Complex Novelty - Less Wrong
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Comments (65)
Roland: theoreticians of game design (Well - some guys, Raph Coster, Dan Cook ...) often reduce "fun" in games to learning - and those aren't just games that would appeal to this audience. The space of mathematical problems to solve seems like a close enough approximation of the space of complex systems in which one can learn, and, by a happy coincidence, there's plenty of theoretical work on the complexity of mathematical problems and how large that space might be.