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Eliezer_Yudkowsky comments on Building Weirdtopia - Less Wrong

28 Post author: Eliezer_Yudkowsky 12 January 2009 08:35PM

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Comment author: Eliezer_Yudkowsky 17 December 2010 03:28:32PM *  6 points [-]

That was more or less precisely the thought going through my mind when I was imagining how I would design the system if I was doing it from scratch. Though not with the "mark and delete" part, just "check to see if love is reciprocable before allowing process to proceed".

Comment author: Jack 17 December 2010 04:22:50PM *  7 points [-]

check to see if love is reciprocable before allowing process to proceed".

Does this mean extrapolating how person 2 will feel after they spend more time with person 1? Would you take into account the presence of a third person who might steal the affections of person 2? I guess we could solve love triangles by duplicating people.

Love also doesn't seem to me like a binary event, we'd want to allow relationships that would progress to any level on a mutual love spectrum and then stop people from falling deeper in love when their partner would not follow.

Comment author: TheOtherDave 17 December 2010 04:49:20PM 4 points [-]

Here and elsewhere, I don't really see the "don't let things get too bad" solution as categorically separable from just bloody optimizing the process already.

E.g., sure, a generate-and-test mechanism like you propose for relationships is an improvement over the existing no-test version; agreed. But I see it as a step along the way to a more fully optimized system... for example, one where the people most likely to construct mutually satisfying relationships (which include reciprocal-love arrangements, if that's what you're into) are proactively introduced to one another.