Strange7 comments on Building Weirdtopia - Less Wrong

27 Post author: Eliezer_Yudkowsky 12 January 2009 08:35PM

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Comment author: Strange7 12 November 2013 11:43:07PM 2 points [-]

They can't die or be seriously hurt in the sim.

I can believe there being a toss-up in the design process between plot-armor immortality and serial reincarnation, but there probably should be a real possibility of experiencing debilitating injury or disease, especially if the kid's taking risks that would be completely unreasonable in real life.

Comment author: Risto_Saarelma 13 November 2013 08:37:32PM 3 points [-]

When breeding hypercompetent solipsists who feel minimal connection to the rest of the human species, having them not spend that much effort in planning how to not get killed is what we call a failsafe feature.

Comment author: Strange7 26 November 2013 06:41:38AM 3 points [-]

So you're going to put tremendous resources into building these onion-layered simulations and then have the output wasted on some abrupt, pointless death that they've been conditioned not to take basic precautions against?