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Michael_Kirkland comments on Building Weirdtopia - Less Wrong

28 Post author: Eliezer_Yudkowsky 12 January 2009 08:35PM

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Comment author: Michael_Kirkland 15 January 2009 08:42:43AM 7 points [-]

Your science weirdtopia seems a lot like how MMORPGs work now, to a large degree. There's an internally consistent set of world-rules, but they won't tell you what they are. Sure, people are happy to share their experimental results with you, but you have to go looking. Spoilers aren't left out in the open.

Why would we need the weirdtopia science to be performed on the physical world? Wouldn't new world-rules, optimized for the fun of learning them be better?