Cyan2 comments on Justified Expectation of Pleasant Surprises - Less Wrong
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Comments (58)
This seems to miss the point -- you're talking about a surprise that isn't a pleasant surprise. Suppose the game was designed so that after achieving a goal, you get an unexpected bonus ability with awesome synergy with the character, no matter how the character had been developed up to that point? As a game designer, ignoring the difficulty of realizing such a design, how would you say the Fun-theoretic potential of this scenario stacks up?
This rule of thumb is overly broad as stated. It would rule out poker, "fog of war" in RTS games, etc.