Nevermind comments on Justified Expectation of Pleasant Surprises - Less Wrong
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Comments (58)
Well, that is even worse, because essentially, you just took the choice away from player. No matter what he chooses, he'll always get some cool abilities.
That's a general rule of thumb, NOT an unbreakable pillar of game design. There may be, and usually are, other considerations. "Fog of war", for example, generally means unpleasant surprises for the player, but it is still a viable game mechanic in some cases.