Offering a road that bypasses a challenge makes the challenge feel less real, even if the cheat is diligently refused.
I think this is good to keep in mind, because it is often true, but it is not always true. How arbitrary the initial challenge was certainly has an effect. For instance, in the case of video game speedrunning, I think we can say that the fact that tool-assisted speedrunning exists doesn't make the challenge of human-performed speedruns feel less real.
Edit: I should clarify this, since I expect speedrunning as a whole seems kind of arbitrary, which may have made it seem like I was saying "more arbitrary things will still seem real", when that was the opposite of what I meant. The point is that the restriction of "ah, but a human has to do it, with an actual controller, on the original hardware", is a pretty natural restriction to add. (At least, while the distinction of human-vs.-computer remains a natural one.)
So this is Utopia, is it? Well
I beg your pardon, I thought it was Hell.
-- Sir Max Beerholm, verse entitled
In a Copy of More's (or Shaw's or Wells's or Plato's or Anybody's) Utopia
This is a shorter summary of the Fun Theory Sequence with all the background theory left out - just the compressed advice to the would-be author or futurist who wishes to imagine a world where people might actually want to live:
The simultaneous solution of all these design requirements is left as an exercise to the reader. At least for now.
The enumeration in this post of certain Laws shall not be construed to deny or disparage others not mentioned. I didn't happen to write about humor, but it would be a sad world that held no laughter, etcetera.
To anyone seriously interested in trying to write a Eutopian story using these Laws: You must first know how to write. There are many, many books on how to write; you should read at least three; and they will all tell you that a great deal of practice is required. Your practice stories should not be composed anywhere so difficult as Eutopia. That said, my second most important advice for authors is this: Life will never become boringly easy for your characters so long as they can make things difficult for each other.
Finally, this dire warning: Concretely imagining worlds much better than your present-day real life, may suck out your soul like an emotional vacuum cleaner. (See Seduced by Imagination.) Fun Theory is dangerous, use it with caution, you have been warned.