I think you may have been giving them too much credit. Here's an adherent explaining that wireheading is a bad thing, but in heaven, wireheading is good because everything in heaven is good.
I don't think people don't always put much effort into critically considering their beliefs.
I had an idea for a sort of Christian fanfiction, in which people marked for heaven and people marked for hell both go into the same firey pit, but the former are wireheaded to be happy about it. It's a far more efficient construction that way. (I suppose you could also do the reverse, with the people marked for hell being reverse-wireheaded to find nice things agonizing, but that doesn't have the same tasty irony.)
(I suppose you could also do the reverse, with the people marked for hell being reverse-wireheaded to find nice things agonizing, but that doesn't have the same tasty irony.)
So this is Utopia, is it? Well
I beg your pardon, I thought it was Hell.
-- Sir Max Beerholm, verse entitled
In a Copy of More's (or Shaw's or Wells's or Plato's or Anybody's) Utopia
This is a shorter summary of the Fun Theory Sequence with all the background theory left out - just the compressed advice to the would-be author or futurist who wishes to imagine a world where people might actually want to live:
The simultaneous solution of all these design requirements is left as an exercise to the reader. At least for now.
The enumeration in this post of certain Laws shall not be construed to deny or disparage others not mentioned. I didn't happen to write about humor, but it would be a sad world that held no laughter, etcetera.
To anyone seriously interested in trying to write a Eutopian story using these Laws: You must first know how to write. There are many, many books on how to write; you should read at least three; and they will all tell you that a great deal of practice is required. Your practice stories should not be composed anywhere so difficult as Eutopia. That said, my second most important advice for authors is this: Life will never become boringly easy for your characters so long as they can make things difficult for each other.
Finally, this dire warning: Concretely imagining worlds much better than your present-day real life, may suck out your soul like an emotional vacuum cleaner. (See Seduced by Imagination.) Fun Theory is dangerous, use it with caution, you have been warned.