Specifying an entire world by listing every single thing you want to be included in it would take a very long time. Most worlds complex enough to be interesting are far too complicated to talk about in that manner.
Perhaps it would be more efficient to list the specific things you want to be excluded. Presumably the set of things you object to is far smaller than those you prefer or are neutral towards.
False dichotomy. You could also specify an algorithm which, when supplied with a thing as input, produces at output either "include" or "exclude". There may also be more options than "include" and "exclude" per thing; for example, some things could appear only under certain conditions, or with a probability not equal to zero or one. Things that are included can also occur at different relative rates.
So this is Utopia, is it? Well
I beg your pardon, I thought it was Hell.
-- Sir Max Beerholm, verse entitled
In a Copy of More's (or Shaw's or Wells's or Plato's or Anybody's) Utopia
This is a shorter summary of the Fun Theory Sequence with all the background theory left out - just the compressed advice to the would-be author or futurist who wishes to imagine a world where people might actually want to live:
The simultaneous solution of all these design requirements is left as an exercise to the reader. At least for now.
The enumeration in this post of certain Laws shall not be construed to deny or disparage others not mentioned. I didn't happen to write about humor, but it would be a sad world that held no laughter, etcetera.
To anyone seriously interested in trying to write a Eutopian story using these Laws: You must first know how to write. There are many, many books on how to write; you should read at least three; and they will all tell you that a great deal of practice is required. Your practice stories should not be composed anywhere so difficult as Eutopia. That said, my second most important advice for authors is this: Life will never become boringly easy for your characters so long as they can make things difficult for each other.
Finally, this dire warning: Concretely imagining worlds much better than your present-day real life, may suck out your soul like an emotional vacuum cleaner. (See Seduced by Imagination.) Fun Theory is dangerous, use it with caution, you have been warned.