Article at http://www.businessinsider.com/prisoners-dilemma-in-real-life-2013-7#ixzz2ZxwzT6nj, seems revelant to a lot of the discussion here.
There've been studies about people who consider themselves to be relatively successful are less cooperative than people who consider themselves relatively unsuccessful. The study referenced in that article seems to bear this out.
So if you want the other party to cooperate, should you attempt to give that party the impression it has been relatively unsuccessful, at least if that party is human?
It's my understanding that, in a repeated series of PD games, the best strategy in the long run is "tit-for-tat": cooperate by default, but retaliate with defection whenever someone defects against you, and keep defecting until the original defector returns to cooperation mode. Perhaps the prisoners in this case were generalizing a cooperative default from multiple game-like encounters and treating this particular experiment as just one more of these more general interactions?
Well, to be precise, researchers found tit-for-tat was the best, given the particular set-up. There's no strategy that is better than every other strategy in every set-up. If everyone has a set choice (either "always defect (AD)" or "always cooperate (AC)"), then the best strategy is AD. If there are enough TFT players, however, they will increase each others' scores, and the TFT will be more successful than AD. The more iterations there are, the more advantage TFT will give. However, if all of the players are TFT or AC, then AC will be... (read more)