The current version of the How to Run a Successful Less Wrong Meetup booklet contains descriptions about various games and activities. The problem is, some of these descriptions are quite short and don't really inspire people to try them out. I've been asked to make those descriptions sound like more fun, but for some reason I have difficulty doing so. At first, I thought it was just because I hadn't tried most of those exercises myself, and it felt dishonest to try to make something sound fun if I didn't know to what extent it actually was fun. But then I realized that I also couldn't come up with anything good for Zendo, which is a game that I've played and which I've liked. So I'm kinda stumped as to what the reason is.
But if you can't solve a problem, outsource it! I'm posting some excerpts from the most boring-sounding activities in the comments below, and I'd like people to reply to those comments and come up with exciting-sounding descriptions for them. Something in the style of the Biased Pandemic writeup (which I quoted liberally in the booklet) might be ideal, but other styles are cool, too.
Thanks in advance!
One early surprising result of Zendo is that what you think is an "easy" and "obvious" rule is probably illusion of transparency in action.
I think that might be due to the free-form nature of the rules. In
#lesswrong
, we sometimes have lambdabot in chat, and lambdabot can evaluate (pure) Haskell functions, and also accepts private definitions of functions. So we can and do play Zendo with Haskell functions on integer triplets. Sometimes the functions are really difficult to guess, but no one seems to regard them as 'unfair'.