I wrote this blogpost because I thought it took an excessive amount of digging to understand what a spinor was. My original motivation was to understand wavefunctions more concretely since I recently discovered that wavefunctions are spinor-valued, not (necessarily) complex-valued. That took me down a rabbit hole of gamma matrices, geometric algebra, quaternions, and about a dozen other topics.
I think physics is taught very badly. Modern physical theories are built on some very heavy and very powerful mathematical machinery. That machinery is absolutely worth learning, but expositions on physical phenomena seem to have no middle ground between "breadth-first" (require all the background before being able to understand anything), "assembly-level" (discuss the raw equations without any intuition), and "vague analogies." It seems entirely possible to introduce slices of very abstract math as needed so people can go deep without having to go wide and without having to sacrifice either intuition or precision.
Anyway. This blogpost was a proof of concept. It assumes a background in linear algebra, no more than what's taught to a STEM freshman. I try to explain a vertical slice of the mathematical machinery needed to understand spinors. I'm not a physicist, nor do I have access to one, so I might have gotten something wrong. If you notice any errors, please let me know.
Yeah, physics tends to be taught as if you're going to use it. So you don't just get told what a Christoffel symbol is, it's assumed you're going to spend a few hours calculating them.
I found the post itself a bit confusing. The connection of quaternions to rotations wasn't clear to me (what does the real part do? IF nothing, isn't this a violation of one of the desiderata for representations? How does this relate to spinors - don't spinors use all the degrees of freedom? Etc.). I think there's an interesting comparison to be made between the representation as size-2 vectors of quaternions versus size-4 vectors of complex numbers, both practically (spinor calculations do seem to involve duplicated effort in the size-4 representation) and in interpretation (antimatter!).
Thanks for the explanation. I found this post that connects your explanation to an explanation of the "double cover." I believe this is how it works:
- Consider a point on the surface of a 3D sphere. Call it the "origin".
- From the perspective of this origin point, you can map every point of the sphere to a 2D coordinate. The mapping works like this: Imagine a 2D plane going through the middle of the sphere. Draw a straight line (in the full 3D space) from the selected origin to any other point on the sphere. Where the line crosses the plane, that's your 2D vec
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