I wrote this blogpost because I thought it took an excessive amount of digging to understand what a spinor was. My original motivation was to understand wavefunctions more concretely since I recently discovered that wavefunctions are spinor-valued, not (necessarily) complex-valued. That took me down a rabbit hole of gamma matrices, geometric algebra, quaternions, and about a dozen other topics.
I think physics is taught very badly. Modern physical theories are built on some very heavy and very powerful mathematical machinery. That machinery is absolutely worth learning, but expositions on physical phenomena seem to have no middle ground between "breadth-first" (require all the background before being able to understand anything), "assembly-level" (discuss the raw equations without any intuition), and "vague analogies." It seems entirely possible to introduce slices of very abstract math as needed so people can go deep without having to go wide and without having to sacrifice either intuition or precision.
Anyway. This blogpost was a proof of concept. It assumes a background in linear algebra, no more than what's taught to a STEM freshman. I try to explain a vertical slice of the mathematical machinery needed to understand spinors. I'm not a physicist, nor do I have access to one, so I might have gotten something wrong. If you notice any errors, please let me know.
[Also not a physicist] This makes sense but seems a bit unintuitive. I like to think of spinors as being generalizations of vector fields. Consider, what makes a vector field different from 3 scalar fields? They can store the same amount of information. The answer is that when you tilt your head, the vectors tilt with you -- but in the opposite direction, from your perspective -- while the scalar fields stay fixed. In other words, the vector field transforms according to a 3-dimensional representation of the rotation group. You can get spinors by generalizing from the ordinary rotation group to the Lorentz group of metric-preserving transformations of spacetime, and noticing that, in addition to the "obvious" 4-dimensional representation, there are 2-dimensional representations as well.
Ah. Thank you, that is perfectly clear. The Wikipedia page for Scalar Field makes sense with that too. A scalar field is a function that takes values in some canonical units, and so it transforms only on the right of f under a perspective shift. A vector field (effectively) takes values both on and in the same space, and so it transforms both on the left and right of v under a perspective shift.
I updated my first reply to point to yours.