Because I have been learning about Type Theory, I have become much more aware of and interested in Functional Programming.
If you are unfamiliar with functional programming, Real World Haskell describes functional programming like this:
In Haskell [and other functional languages], we de-emphasise code that modifies data. Instead, we focus on functions that take immutable values as input and produce new values as output. Given the same inputs, these functions always return the same results. This is a core idea behind functional programming.
Along with not modifying data, our Haskell functions usually don't talk to the external world; we call these functions pure. We make a strong distinction between pure code and the parts of our programs that read or write files, communicate over network connections, or make robot arms move. This makes it easier to organize, reason about, and test our programs.
Because of this functional languages have a number of interesting differences with traditional programming. In functional programming:
- Programming is lot more like math. Programs are often elegant and terse.
- It is much easier to reason about programs, including proving things about them (termination, lack of errors etc.). This means compilers have much more room to automatically optimize a program, automatically parallelizing code, merging repeated operations etc.
- Static typing helps (and requires) you find and correct a large fraction of trivial bugs without running the program.
- Pure code means doing things with side effects (like I/O) requires significantly more thought to start to understand, but also makes side effects more explicit.
- Program evaluation is defined much more directly on the syntax of the language.
A gap of about 2x on a benchmark set doesn't say much, if anything. That's well within the usual variance you'll get for any single language from different compilers and from different levels of programmer skill and effort put into manual optimizations. Certainly, much more work has gone into C compilers than Haskell compilers, so one would expect that there's much more low-hanging fruit for improvement in the latter.
That said, the really interesting figures would be those for nice idiomatic Haskell, as well as figures about what percentage of code must be written using ugly hacks to achieve performance comparable to C. The power of C lies in the fact that you can write nice, manageable, and natural-looking code while having a very good idea about the machine code that comes out of each statement you write. (In fact, C was originally meant to be used with machine code directly in mind, with no need for compiler optimization, though modern architectures are too complicated for that.) Now, in almost any language, you can force a similar approach by using ugly and unnatural hacks based on the intimate knowledge of what your compiler will produce in response. However, that defeats the purpose of using a language more fancy than C, except perhaps if you can justify it by demonstrating that such ugly hacks are necessary only for a minuscule performance-critical part of the code.
I would like to see that as well, for the reasons you mention.
It would be truly really interesting if any language managed to abstract out the process of optimization significantly more than other languages.