I had an incredibly frustrating conversation this morning trying to explain the idea of quantum immortality to someone whose understanding of MWI begins and ends at pop sci fi movies. I think I've identified the main issue that I wasn't covering in enough depth (continuity of identity between near-identical realities) but I was wondering whether anyone has ever faced this problem before, and whether anyone has (or knows where to find) a canned 5 minute explanation of it.
The (very brief) explanation I normally use:
So, according to quantum physics, any time something can happen more than one way, it actually happens all those ways, but in different universes. So let's say you flip a coin. In one universe, it comes up heads, but in another it comes up tails. However, it's not really that simple, because there are all kinds of crazy things that can happen but are really unlikely. So it's more like, in almost half the universes, the coin lands heads, and in the other almost half of the universes, the coin lands tails, but in a tiny fraction of the universes the coin actually lands on its side. Anyway, quantum immortality holds that, since you can't perceive universes in which your perceptive abilities no longer exist, you'll always end up in a universe where you're still alive. So imagine you push a button that has a 50% chance of killing you. From an observer's perspective, you will die 50% of the time. However, from your perspective, you'll only perceive those universes in which you don't die, so you'll never actually die, no matter how many times you push the button. This applies to everything, since there's never a true 100% chance of death, no matter how crazy the situation.
Much like David Allen, I'm not sure this is truly the case. The path of the coin is completely determined, if you knew all starting conditions perfectly you could predict how it would end up with complete accuracy. And the universe knows all starting conditions perfectly.
Quantum fluctuations would tend to cancel each other out (much like all... (read more)