Online discussion is better than pre-publication peer review

4 Wei_Dai 05 September 2017 01:25PM

Related: Why Academic Papers Are A Terrible Discussion Forum, Four Layers of Intellectual Conversation

During a recent discussion about (in part) academic peer review, some people defended peer review as necessary in academia, despite its flaws, for time management. Without it, they said, researchers would be overwhelmed by "cranks and incompetents and time-card-punchers" and "semi-serious people post ideas that have already been addressed or refuted in papers already". I replied that on online discussion forums, "it doesn't take a lot of effort to detect cranks and previously addressed ideas". I was prompted by Michael Arc and Stuart Armstrong to elaborate. Here's what I wrote in response:

My experience is with systems like LW. If an article is in my own specialty then I can judge it easily and make comments if it’s interesting, otherwise I look at its votes and other people’s comments to figure out whether it’s something I should pay more attention to. One advantage over peer review is that each specialist can see all the unfiltered work in their own field, and it only takes one person from all the specialists in a field to recognize that a work may be promising, then comment on it and draw others’ attentions. Another advantage is that nobody can make ill-considered comments without suffering personal consequences since everything is public. This seem like an obvious improvement over standard pre-publication peer review, for the purpose of filtering out bad work and focusing attention on promising work, and in practice works reasonably well on LW.

Apparently some people in academia have come to similar conclusions about how peer review is currently done and are trying to reform it in various ways, including switching to post-publication peer review (which seems very similar to what we do on forums like LW). However it's troubling (in a "civilizational inadequacy" sense) that academia is moving so slowly in that direction, despite the necessary enabling technology having been invented a decade or more ago.

Open thread, September 4 - September 10, 2017

1 Thomas 04 September 2017 07:41AM
If it's worth saying, but not worth its own post, then it goes here.

Notes for future OT posters:

1. Please add the 'open_thread' tag.

2. Check if there is an active Open Thread before posting a new one. (Immediately before; refresh the list-of-threads page before posting.)

3. Open Threads should start on Monday, and end on Sunday.

4. Unflag the two options "Notify me of new top level comments on this article" and "

[Link] Debiasing by rationalizing your own motives

1 Kaj_Sotala 03 September 2017 12:20PM

September 2017 Media Thread

1 ArisKatsaris 02 September 2017 09:17PM

This is the monthly thread for posting media of various types that you've found that you enjoy. Post what you're reading, listening to, watching, and your opinion of it. Post recommendations to blogs. Post whatever media you feel like discussing! To see previous recommendations, check out the older threads.

Rules:

  • Please avoid downvoting recommendations just because you don't personally like the recommended material; remember that liking is a two-place word. If you can point out a specific flaw in a person's recommendation, consider posting a comment to that effect.
  • If you want to post something that (you know) has been recommended before, but have another recommendation to add, please link to the original, so that the reader has both recommendations.
  • Please post only under one of the already created subthreads, and never directly under the parent media thread.
  • Use the "Other Media" thread if you believe the piece of media you want to discuss doesn't fit under any of the established categories.
  • Use the "Meta" thread if you want to discuss about the monthly media thread itself (e.g. to propose adding/removing/splitting/merging subthreads, or to discuss the type of content properly belonging to each subthread) or for any other question or issue you may have about the thread or the rules.

The Doomsday argument in anthropic decision theory

4 Stuart_Armstrong 31 August 2017 01:44PM

EDIT: added a simplified version here.

Crossposted at the intelligent agents forum.

In Anthropic Decision Theory (ADT), behaviours that resemble the Self Sampling Assumption (SSA) derive from average utilitarian preferences (and from certain specific selfish preferences).

However, SSA implies the doomsday argument, and, to date, I hadn't found a good way to express the doomsday argument within ADT.

This post will remedy that hole, by showing how there is a natural doomsday-like behaviour for average utilitarian agents within ADT.

continue reading »

Is life worth living?

5 philosophytorres 30 August 2017 10:42AM

Genuinely curious how folks on this website would answer the following question:

 

First, imagine the improbable: God exists. Now pretend that he descends from the clouds and visits you one night, saying the following: "I'm going to give you exactly two choices. (1) I'll murder you right now and annihilate your soul, meaning that you'll have no more conscious experiences ever again. [Theologians call this "annihilationism."] Alternatively, (2) I'll allow you to relive your life up to this moment exactly as it unfolded the first time -- that is, all the exact same experiences, life decisions, outcomes, etc. If you choose the second, once you reach the present moment -- this moment right now -- I'll then annihilate your soul."

 

Which would you choose, if you were forced to pick one or the other?

Intrinsic properties and Eliezer's metaethics

6 Tyrrell_McAllister 29 August 2017 11:26PM

Abstract

I give an account for why some properties seem intrinsic while others seem extrinsic. In light of this account, the property of moral goodness seems intrinsic in one way and extrinsic in another. Most properties do not suffer from this ambiguity. I suggest that this is why many people find Eliezer's metaethics to be confusing.

Section 1: Intuitions of intrinsicness

What makes a particular property seem more or less intrinsic, as opposed to extrinsic?

Consider the following three properties that a physical object X might have:

  1. The property of having the shape of a regular triangular. (I'll call this property "∆-ness" or "being ∆-shaped", for short.)
  2. The property of being hard, in the sense of resisting deformation.
  3. The property of being a key that can open a particular lock L (or L-opening-ness).

To me, intuitively, ∆-ness seems entirely intrinsic, and hardness seems somewhat less intrinsic, but still very intrinsic. However, the property of opening a particular lock seems very extrinsic. (If the notion of "intrinsic" seems meaningless to you, please keep reading. I believe that I ground these intuitions in something meaningful below.)

When I query my intuition on these examples, it elaborates as follows:

(1) If an object X is ∆-shaped, then X is ∆-shaped independently of any consideration of anything else. Object X could manifest its ∆-ness even in perfect isolation, in a universe that contained no other objects. In that sense, being ∆-shaped is intrinsic to X.

(2) If an object X is hard, then that fact does have a whiff of extrinsicness about it. After all, X's being hard is typically apparent only in an interaction between X and some other object Y, such as in a forceful collision after which the parts of X are still in nearly the same arrangement.

Nonetheless, X's hardness still feels to me to be primarily "in" X. Yes, something else has to be brought onto the scene for X's hardness to do anything. That is, X's hardness can be detected only with the help of some "test object" Y (to bounce off of X, for example). Nonetheless, the hardness detected is intrinsic to X. It is not, for example, primarily a fact about the system consisting of X and the test object Y together.

(3) Being an L-opening key (where L is a particular lock), on the other hand, feels very extrinsic to me. A thought experiment that pumps this intuition for me is this: Imagine a molten blob K of metal shifting through a range of key-shapes. The vast majority of such shapes do not open L. Now suppose that, in the course of these metamorphoses, K happens to pass through a shape that does open L. Just for that instant, K takes on the property of L-opening-ness. Nonetheless, and here is the point, an observer without detailed knowledge of L in particular wouldn't notice anything special about that instant.

Contrast this with the other two properties: An observer of three dots moving in space might notice when those three dots happen to fall into the configuration of a regular triangle. And an observer of an object passing through different conditions of hardness might notice when the object has become particularly hard. The observer can use a generic test object Y to check the hardness of X. The observer doesn't need anything in particular to notice that X has become hard.

But all that is just an elaboration of my intuitions. What is really going on here? I think that the answer sheds light on how people understand Eliezer's metaethics.

Section 2: Is goodness intrinsic?

I was led to this line of thinking while trying to understand why Eliezer's metaethics is consistently confusing.

The notion of an L-opening key has been my personal go-to analogy for thinking about how goodness (of a state of affairs) can be objective, as opposed to subjective. The analogy works like this: We are like locks, and states of affairs are like keys. Roughly, a state is good when it engages our moral sensibilities so that, upon reflection, we favor that state. Speaking metaphorically, a state is good just when it has the right shape to "open" us. (Here, "us" means normal human beings as we are in the actual world.) Being of the right shape to open a particular lock is an objective fact about a key. Analogously, being good is an objective fact about a state of affairs.

Objective in what sense? In this important sense, at least: The property of being L-opening picks out a particular point in key-shape space1. This space contains a point for every possible key-shape, even if no existing key has that shape. So we can say that a hypothetical key is "of an L-opening shape" even if the key is assumed to exist in a world that has no locks of type L. Analogously, a state can still be called good even if it is in a counterfactual world containing no agents who share our moral sensibilities.

But the discussion in Section 1 made "being L-opening" seem, while objective, very extrinsic, and not primarily about the key K itself. The analogy between "L-opening-ness" and goodness seems to work against Eliezer's purposes. It suggests that goodness is extrinsic, rather than intrinsic. For, one cannot properly call a key "opening" in general. One can only say that a key "opens this or that particular lock". But the analogous claim about goodness sounds like relativism: "There's no objective fact of the matter about whether a state of affairs is good. There's just an objective fact of the matter about whether it is good to you."

This, I suppose, is why some people think that Eliezer's metaethics is just warmed-over relativism, despite his protestations.

Section 3: Seeing intrinsicness in simulations

I think that we can account for the intuitions of intrinsicness in Section 1 by looking at them from the perspective simulations. Moreover, this account will explain why some of us (including perhaps Eliezer) judge goodness to be intrinsic.

The main idea is this: In our minds, a property P, among other things, "points to" the test for its presence. In particular, P evokes whatever would be involved in detecting the presence of P. Whether I consider a property P to be intrinsic depends on how I would test for the presence of P — NOT, however, on how I would test for P "in the real world", but rather on how I would test for P in a simulation that I'm observing from the outside.

Here is how this plays out in the cases above.

(1) In the case of being ∆-shaped, consider a simulation (on a computer, or in your mind's eye) consisting of three points connected by straight lines to make a triangle X floating in space. The points move around, and the straight lines stretch and change direction to keep the points connected. The simulation itself just keeps track of where the points and lines are. Nonetheless, when X becomes ∆-shaped, I notice this "directly", from outside the simulation. Nothing else within the simulation needs to react to the ∆-ness. Indeed, nothing else needs to be there at all, aside from the points and lines. The ∆-shape detector is in me, outside the simulation. To make the ∆-ness of an object X manifest, the simulation needs to contain only the object X itself.

In summary: A property will feel extremely intrinsic to X when my detecting the property requires only this: "Simulate just X."

(2) For the case of hardness, imagine a computer simulation that models matter and its motions as they follow from the laws of physics and my exogenous manipulations. The simulation keeps track of only fundamental forces, individual molecules, and their positions and momenta. But I can see on the computer display what the resulting clumps of matter look like. In particular, there is a clump X of matter in the simulation, and I can ask myself whether X is hard.

Now, on the one hand, I am not myself a hardness detector that can just look at X and see its hardness. In that sense, hardness is different from ∆-ness, which I can just look at and see. In this case, I need to build a hardness detector. Moreover, I need to build the detector inside the simulation. I need some other thing Y in the simulation to bounce off of X to see whether X is hard. Then I, outside the simulation, can say, "Yup, the way Y bounced off of X indicates that X is hard." (The simulation itself isn't generating statements like "X is hard", any more than the 3-points-and-lines simulation above was generating statements about whether the configuration was a regular triangle.)

On the other hand, crucially, I can detect hardness with practically anything at all in addition to X in the simulation. I can take practically any old chunk of molecules and bounce it off of X with sufficient force.

A property of an object X still feels intrinsic when detecting the property requires only this: "Simulate just X + practically any other arbitrary thing."

Indeed, perhaps I need only an arbitrarily small "epsilon" chunk of additional stuff inside the simulation. Given such a chunk, I can run the simulation to knock the chunk against X, perhaps from various directions. Then I can assess the results to conclude whether X is hard. The sense of intrinsicness comes, perhaps, from "taking the limit as epsilon goes to 0", seeing the hardness there the whole time, and interpreting this as saying that the hardness is "within" X itself.

In summary: A property will feel very intrinsic to X when its detection requires only this: "Simulate just X + epsilon."

(3) In this light, L-opening keys differ crucially from ∆-shaped things and from hard things.

An L-opening key differs from an ∆-shaped object because I myself do not encode lock L. Whereas I can look at a regular triangle and see its ∆-ness from outside the simulation, I cannot do the same (let's suppose) for keys of the right shape to open lock L. So I cannot simulate a key K alone and see its L-opening-ness.

Moreover, I cannot add something merely arbitrary to the simulation to check K for L-opening-ness.  I need to build something very precise and complicated inside the simulation: an instance of the lock L. Then I can insert K in the lock and observe whether it opens.

I need, not just K, and not just K + epsilon: I need to simulate K + something complicated in particular.

Section 4: Back to goodness

So how does goodness as a property fit into this story?

There is an important sense in which goodness is more like being ∆-shaped than it is like being L-opening. Namely, goodness of a state of affairs is something that I can assess myself from outside a simulation of that state. I don't need to simulate anything else to see it. Putting it another way, goodness is like L-opening would be if I happened myself to encode lock L. If that were the case, then, as soon as I saw K take on the right shape inside the simulation, that shape could "click" with me outside of the simulation.

That is why goodness seems to have the same ultimate kind of intrinsicness that ∆-ness has and which being L-opening lacks. We don't encode locks, but we do encode morality.

 

Footnote

1. Or, rather, a small region in key-shape space, since a lock will accept keys that vary slightly in shape.

Is there a flaw in the simulation argument?

2 philosophytorres 29 August 2017 02:34PM

Can anyone tell me what's wrong with the following "refutation" of the simulation argument? (I know this is a bit long -- my apologies! I also posted an earlier draft several months ago and got some excellent feedback. I don't see a flaw, but perhaps I'm missing something!)

Consider the following three scenarios:

Scenario 1: Imagine that you’re standing in a hallway, which we’ll label Location A. You are blindfolded and then escorted into one of two rooms, either X or Y, but you don’t know which one. While in the unknown room, you are told that there are exactly 1,000 people in room X and only a single person in room Y. There is no way of communicating with anyone else, so you must use the information given to guess which room you’re in. If you guess correctly, you win 1 million dollars. Using the principle of indifference as your guide, you guess that you’re in room X—and consequently, you almost certainly win 1 million dollars. After all, since betting odds are a guide to rationality, if everyone in room X and Y were to bet that they’re in room X, just about everyone would win.

Scenario 2: Imagine that you’re standing in a hallway, which we’ll label Location A. You are blindfolded and then escorted into one of two rooms, either X or Y, but you don’t know which one. While in the unknown room, you are told that there are exactly 1,000 people in room X and only a single person in room Y. You are also told that over the past year, a total of 1 billion people have been in room Y at one time or another whereas only 10,000 people have been in room X. There is no way of communicating with anyone else, so you must use the information given to guess which room you’re in. If you guess correctly, you win 1 million dollars. The question here is: Does the extra information about the past histories of rooms X and Y change your mind about which room you’re in? It shouldn’t. After all, if everyone currently in rooms X and Y were to bet that they’re in room X, just about everyone would win.

Scenario 3: Imagine that you’re standing in a hallway, which we’ll label Location A. You are blindfolded and then told that you’ll be escorted into room Z through one of two rooms, either X or Y, but you won’t know which one. At any given moment, or timeslice, there will always be exactly 1,000 people in room X and only a single person in room Y. (Thus, as one person enters each room another one exits into room Z.) Once you arrive in room Z at time T2, you are told that between T1 and T2 a total of 1 billion people passed through room Y whereas only 10,000 people in total passed through room X, where all of these people are now in room Z with you. There is no way of communicating with anyone else, so you must use the information given to guess which room, X or Y, you passed through on your way from Location A to room Z. If you guess correctly, you win 1 million dollars. Using the principle of indifference as your guide, you now guess that you passed through room Y—and consequently, you almost certainly win 1 million dollars. After all, if everyone in room Z at T2 were to bet that they passed through room Y rather than room X, the large majority would win.

Let’s analyze these scenarios. In the first two, the only relevant information is synchronic information about the current distribution of people when you answer the question, “Which room am I in, X or Y?” (Thus, the historical knowledge offered in Scenario 2 doesn’t change your answer.) In contrast, the only relevant information in the third scenario is diachronic information about which of the two rooms had more people pass through them from T1 to T2. If these claims are correct, then the simulation argument proposed by Nick Bostrom (2003) is flawed. The remainder of this paper will (a) outline this argument, and (b) show how the ideas above falsify the argument’s conclusion.

According to the simulation argument, one or more of the following disjuncts must be true: (i) humanity goes extinct before reaching a stage of technological development that would enable us to run a large number of ancestral simulations; (ii) humanity reaches a stage of technological development that enables us to run a large number of ancestral simulations but we decide not to; and (iii) humanity reaches a stage of technological development that enables us to run a large number of ancestral simulations and we do, in fact, run a large number of ancestral simulations. The third disjunct entails that we would almost certainly live in a computer simulation because (a) a sufficiently high-resolution simulation would be sensorily and phenomenologically indistinguishable from the “real” world, and (b) the indifference principle tells us to distribute our probabilities evenly among all the possibilities if we have no special reason to favor one over another. Since the population of sims would far outnumber the population of non-sims in scenario (iii), ex hypothesi, then we would almost certainly be sims. This is the simulation hypothesis.

But consider the following possible Posthuman Future: instead of running a huge number of ancestral simulations in parallel, as Bostrom seems to assume we would, future humans run a huge number of simulations sequentially, one after another. This could be done such that at any given moment the total number of extant non-sims far exceeds the total number of extant sims, yet over time the total number of sims who have existed far exceeds the total number of non-sims who also have existed. (This could be accomplished by running simulations at speeds much faster than realtime.) If the question is, “Where am I right now, in a simulation or not?,” then the principle of indifference instructs you to answer, “I am not a sim.” After all, if everyone were to bet at some timeslice Tx that they are not a sim, nearly everyone would win.

Here the only information that matters is synchronic information; diachronic information about how many sims, non-sims, or “observer-moments” there have been has no bearing on one’s credence about one’s present ontological status (sim or non-sim?)—that is, no more than historical knowledge about rooms X and Y in Scenario 2 have any bearing on one’s response to the question, “Which room am I currently in?” This is problematic for the simulation argument because the Posthuman Future outlined above satisfies the condition of disjunct (iii) yet it doesn’t entail that one is almost certainly living in a simulation. Thus, Bostrom’s assertion that “at least one of the following propositions is true” is false.

One might wonder: but what if we run a huge number of simulations sequentially and then stop. Wouldn’t this be analogous to Scenario 3, in which we would have reason for believing that we passed through room Y rather than room X, i.e., that we were (and thus still are) in a simulation rather than the “real” world? The answer is no, it’s not analogous to Scenario 3 because in our case we would have some additional relevant information about our actual history—that is, we would know that we were in “room X,” which held more people at every given moment, since we would have control over the ratio of sims to non-sims (always making sure that the latter far outnumbers the former). Even more, if we were to stop all simulations, then the ratio of sims to non-sims would be zero to whatever the human population is at the time, thus making a bet that we are non-sims virtually certain. So far as I can tell, these conclusions follow whether one accepts the self-sampling assumption (SSA), strong self-sampling assumption (SSSA), or the self-indication assumption (SIA) (Bostrom 2002).

In sum, the simulation argument is missing a fourth disjunct: (iv) humanity reaches a stage of technological development that enables us to run a large number of ancestral simulations and we do run a large number of ancestral simulations, yet the principle of indifference leads us to believe that we are not in a simulation. It will, of course, be up to future generations to decide whether to run a large number of ancestral simulations, and if so whether to run these sequentially or in parallel, given the ontological-epistemic implications of each.

Doing a big survey on work, stress, and productivity. Feedback / anything you're curious about?

1 lionhearted 29 August 2017 02:19PM

In September, doing a big survey on work, stress, and productivity -- going to gather a bunch of possibly germane data, and then see what correlations stand out.

Current version is around 90% complete here --

https://form.jotform.com/71974198606368

Any feedback? Any data you'd be very interested in getting? We're basically guaranteed to get basic statistical significance / sample size, and might have respondents in the mid-thousands if things break right. What would you like to know? Feedback? Thanks.

Request For Collaboration

1 DragonGod 28 August 2017 11:05PM

I want to work on a paper: "The Information Theoretic Conception of Personhood". My philosophy is shit though, so I am interested in a coauthor. Someone who has the relevant philosophical knowledge to let the paper stand the tests of academic rigour.

DM me if you're willing to help.

 

One sentence thesis of the paper: "I am my information".

Some conclusions: A simulation of me is me.

 

I have no idea of the length, but I want to flesh the paper to be something that meets the standards of Academia.

View more: Next