It's a good contrast between two types of post-scarcity economies: one where a capitalist status quo still applies (the dystopia), and one where material goods end up like open-source software does today (the utopia).
I think that's the big takeaway - you shouldn't eliminate labor scarcity without deploying some kind of new economic distribution model.
"Post-scarcity economy" is an impossible concept even in principle (assuming a human society, at any rate). Beyond a certain minimal standard of living, which is in fact quite low by today's standards, most of the things people really care about are zero-sum. They will struggle just as mightily and eagerly to wrest those for themselves no matter how cheap, plentiful, and high-quality non-zero-sum stuff gets. Moreover, habitable land is always zero-sum, which further complicates things.
For those with less ambition and/or ability, this has a twof...
Oldie but goodie. A piece of fiction describing how a computer system can do the job of human managers at fast food restaurants (scarily plausible), how this leads to a dystopia (slowly getting implausible), and how to avoid this scenario and reach utopia (give me a break).