I genetically engineer a virus that will alter the person's mind state so that he will find my cheese cake satisfactorily. That all of humanity will die by the virus after the deadline is non of my concerns.
While there may be problems with what I have suggested, I do not think the scenario you describe is a relevant consideration for the following reasons...
As you describe it the ai is still required to make a cheese cake, it just makes a poor one.
It should not take more than an hour to make a cheese cake, and the ai is optimizing for time. Also the person may eat some cheese cake after it is made, so the ai must produce the virus, infect the person, and have the virus alter the person's mind within 1 hour while making a poor cheese cake.
Whatever resources t...
At the recent London meet-up someone (I'm afraid I can't remember who) suggested that one might be able to solve the Friendly AI problem by building an AI whose concerns are limited to some small geographical area, and which doesn't give two hoots about what happens outside that area. Cipergoth pointed out that this would probably result in the AI converting the rest of the universe into a factory to make its small area more awesome. In the process, he mentioned that you can make a "fun game" out of figuring out ways in which proposed utility functions for Friendly AIs can go horribly wrong. I propose that we play.
Here's the game: reply to this post with proposed utility functions, stated as formally or, at least, as accurately as you can manage; follow-up comments explain why a super-human intelligence built with that particular utility function would do things that turn out to be hideously undesirable.
There are three reasons I suggest playing this game. In descending order of importance, they are: