(it wasn't me, but...)
Just because humans do it that way doesn't mean it's the only or best way for intelligence to work. Humans don't have utility functions, but you might make a similar argument that biological tissue is necessary for intelligence because humans are made of biological tissue.
Or it may be neglecting emergent properties - the idea that creativity is "fluid," so to make something creative we can't have any parts that are "not fluid."
At the recent London meet-up someone (I'm afraid I can't remember who) suggested that one might be able to solve the Friendly AI problem by building an AI whose concerns are limited to some small geographical area, and which doesn't give two hoots about what happens outside that area. Cipergoth pointed out that this would probably result in the AI converting the rest of the universe into a factory to make its small area more awesome. In the process, he mentioned that you can make a "fun game" out of figuring out ways in which proposed utility functions for Friendly AIs can go horribly wrong. I propose that we play.
Here's the game: reply to this post with proposed utility functions, stated as formally or, at least, as accurately as you can manage; follow-up comments explain why a super-human intelligence built with that particular utility function would do things that turn out to be hideously undesirable.
There are three reasons I suggest playing this game. In descending order of importance, they are: