What would that accomplish? It's the intelligence of the AI that will be getting used, not the intelligence of the people in question.
I'm getting the impression that some people don't understand what CEV even means. It's not about the programmers predicting a course of action, it's not about the AI using people's current choice, it's about the AI using the extrapolated volition - what people would choose if they were as smart and knowledgeable as the AI.
At the recent London meet-up someone (I'm afraid I can't remember who) suggested that one might be able to solve the Friendly AI problem by building an AI whose concerns are limited to some small geographical area, and which doesn't give two hoots about what happens outside that area. Cipergoth pointed out that this would probably result in the AI converting the rest of the universe into a factory to make its small area more awesome. In the process, he mentioned that you can make a "fun game" out of figuring out ways in which proposed utility functions for Friendly AIs can go horribly wrong. I propose that we play.
Here's the game: reply to this post with proposed utility functions, stated as formally or, at least, as accurately as you can manage; follow-up comments explain why a super-human intelligence built with that particular utility function would do things that turn out to be hideously undesirable.
There are three reasons I suggest playing this game. In descending order of importance, they are: