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Alexandros comments on Project Ideas for the London Hackday - Less Wrong Discussion

6 Post author: Alexandros 20 March 2011 10:44PM

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Comment author: Alexandros 22 March 2011 10:30:54AM 0 points [-]

This seems to be polling well, so we might end up working on it. Would you be able to give more details on what we would actually code, or what we would need to do to reach some codeable spec?

Comment author: taryneast 22 March 2011 11:05:47AM *  1 point [-]

It's probably something that requires a lot more thought... it'd probably take us the day just to come up with ideas and designs (preferably by somebody that knows how to design game-play).

I'd consider starting with something simple like the "predicting red or blue" card game focusing on calibration, mentioned here: Worse than random

Comment author: taryneast 22 March 2011 11:32:04AM 0 points [-]

Ok, I've created a discussion topic (my first!) at: Designing serious games

Comment author: Alexandros 22 March 2011 11:39:37AM 0 points [-]

Excellent!

Comment author: taryneast 22 March 2011 11:07:52AM 0 points [-]

Rationalist clue would be fun too... but much longer to implement... almost certainly not on our timescale...