An interesting exercise you might use to attack privileging the hypothesis:
Start with a privileged hypothesis, ask the player to estimate its probability. Then ask the player to generate a bunch of alternate hypotheses. Then ask them to re-assess the probability of the initial hypothesis. Random line idea: "it could either happen or it could not happen - so there's a 50% chance, right?"
Can you give me the examples of the hypotheses that can be used to test the player? what is the scoring mechanism?
Remember - we don't have another person doing this - it all has to be coded into the program - so you'll have to spell it out to us so we can spell it out in code.
We need some ideas for serious games. Games that will help us be better. Games that reward us for improving ourselves (even if just by the satisfaction of seeing our scores improve). Games that will help us in our quest of Tsoyoku Naritai
We've got an upcoming hackday in London - where we'll have a (small) bunch of people able to code up any good ideas into something usable... but we need **you** to help us come up with a whole bunch of good ideas.
To start with, they should be simple ideas - not as complex as Rationalist Clue (which is an awesome idea... but we all have dayjobs too). I've got in mind something like the kinds of games you see at luminosity
The ideas should address individual biases - a way of training us to: a) recognise when we've accidentally engaged a bias b) reward us when we find a way to get the "right answer" in an unbiased manner.
We can do the programming (more help would of course be welcome), we can even come up with some ideas of our own...
but we are few, and you are many... and the more ideas we get, the better we can choose between them... so let's roll.