atucker comments on Designing serious games - a request for help - Less Wrong Discussion
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This reminds me of a game where you explore a sandbox world, in which most players choose to harvest and rearrange the blocks that make up the terrain in order to build whatever they decide they should build.
At night, monsters come out and attack you, so you should build a protective structure or have weapons and constant vigilance.
Specifically,
Its also a timesink that I wasted a week or two playing before quitting, so I'm ROT13ing its name. zvarpensg. In case you're interested. It's also behind a paywall and pretty buggy, so hopefully that will discourage long-term casual play.
EDIT: Its not particularly rational, but it does have a lot of the traits mentioned.
I know someone who plays this game constantly. It's fun, but it doesn't seem like a rationality builder. Said obsessed person doesn't think it's taught ver anything really useful.
Agreed. It's not particularly rational, but it just had the qualities described.
I think it may have some small benefit in practice-of-thinking, if you get into mechanism building:
But the majority of the time spent is probably no better than any other grinding.
A simple version of this would be the GROW flash game series. Here is one