Eh, good point. I'm still learning them myself, but they are sort of gamey in that they are a visual/diagrammic way of representing predicate and/or modal logic, but I'm not sure what winning or losing would correspond to. Peirce even suggests it as a sort of game between the proposer and the doubter of the proposition, as the two sides take turns trying to prove either the argument is valid or invalid.
Sounds interesting. Could indeed be game-potential in there. You'll probably be in a better position to come up with them if there are... if you spot any good ones, let us know :)
We need some ideas for serious games. Games that will help us be better. Games that reward us for improving ourselves (even if just by the satisfaction of seeing our scores improve). Games that will help us in our quest of Tsoyoku Naritai
We've got an upcoming hackday in London - where we'll have a (small) bunch of people able to code up any good ideas into something usable... but we need **you** to help us come up with a whole bunch of good ideas.
To start with, they should be simple ideas - not as complex as Rationalist Clue (which is an awesome idea... but we all have dayjobs too). I've got in mind something like the kinds of games you see at luminosity
The ideas should address individual biases - a way of training us to: a) recognise when we've accidentally engaged a bias b) reward us when we find a way to get the "right answer" in an unbiased manner.
We can do the programming (more help would of course be welcome), we can even come up with some ideas of our own...
but we are few, and you are many... and the more ideas we get, the better we can choose between them... so let's roll.