Re-reading this post reminded me of Burning Wheel, a table top role playing game that's reward system actively encourages questioning, testing and acting upon the goals and beliefs of a fictional character created by the player, but simultaneously and subversively places the character in complex situations that force the player to change those beliefs over time as a result of the conflicts they cause (and somewhat according to chance). The player has to accept that his character may become something completely alien to how it started during the course of play, yet continue to empathize with it in order to be rewarded for acting out it's actions in the fiction.
Would (re)designing such a game around further encouraging elements of rationality be too close to Dark Arts? (Luke Crane, the game's creator, sometimes speaks about game design as a form of mind control at the gaming conventions he frequents.)
I don't really see how this would be Dark Artsy, but even if it is it sounds crazy fun to play.
How does it make you update your beliefs though? As far as I can tell, it just lets you try things, and upon failure allow you to "succeed" at what you said you wanted to do in a way that makes other things worse.
Today's post, The Martial Art of Rationality was originally published on November 22, 2006. A summary (taken from the LW wiki):
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