My favorite large CGoL object is the MetaPixel. It is a life object implementing a life unit cell, which actually looks like a life unit cell when zoomed out. A copy of it and some meta-simulations come with Golly.
One day science will uncover hidden binary buried deep in the Golden Ratio. Converting to text it reads...
// const int speed_of_light = 512 planck units over 1 planck time // do NOT let anything go faster than that or it'll crash the rendering system -G // what about gravity wells? -S // screw it we need to ship, just give them them a time slow -G
http://blog.regehr.org/archives/546
John Regehr, an associate professor of computer science at the University of Utah, writes about two algorithmic optimizations for Conway's Game of Life, and speculates on the implications for self-aware entities in simulations.
Those who have read Greg Egan's Permutation City will find the concept of Hashlife familiar.