I did not intend to disagree with this. The lessons I have drawn from that post (and other related material) is that lots of people over interpret Arrow's theorem thinking it proves something like RobertLumley statement "pretty much states that having a decent voting system is impossible." even though there are things which you might want to call 'voting systems' which (but violate the conditions of Arrow's theorem) and have nice properties. In other words, lots of people think Arrow's theorem proves you can't have good collective decision making algorithms, but it only applies to a certain subset of algorithms, so other kinds of algorithms may be 'good'. I do agree that Arrow's theorem suggests "designing a good collective decision system is hard".
In case it's still relevant, I don't see how that is a map-territory error.
The US Congress is trying to resolve the national debt by getting hundreds of people to agree on a solution. This is silly. They should agree on the rules of a game to play that will result in a solution, and then play the game.
Here is an example game. Suppose there are N representatives, all with an equal vote. They need to reduce the budget by $D.
What game-theoretic problems does this game have? Can you think of a better game? Is it politically better to call it a "decision process" than a game?
The main trouble area, to my mind, is order of play. First I said that budget items would be listed by taking turns. The 1..N, N..1 order is supposed to make neither first nor last position preferable. But taking turns introduces complications, of not wanting to reveal your intentions early.
Then I said votes are placed secretly and revealed all at once. This solves problems about game-theoretically trying to conceal information or bluff your opponent. It introduces other problems, such as tragedy-of-the-commons scenarios, where every Republican spends their "defend" votes on some pork in their state instead of on preventing tax cuts, because they assume some other Republican will do that.
Is it better to play "cut" votes first, reveal them, and then play "defend" votes?
Is there a meta-game to use to build such games?