The requirements seem partially too high and the third rule is simply silly. Why is strength so much more unimportant than memorising 250 words? 250 words is too much. Strength is very well defined in your link as "minimum strength required to live a comfortable life". Endurance seems a bit high and what is defined as "running"? It would be better to define a certain time to complete a certain distance to be more precise. 1 mile seems a bit much though. Finance is a bit too high. Creativity is way too much, start by writing limericks or haikus or something similarily small. These are merely my opinions.
Overall your approach seems to suffer from the problem that a designer needs to know everything about every subject to properly define levels and still cannot account for individual differences in talent or experience. I therefore suggest here again an approach similar to a learning tree as seen at Khan Academy: http://www.khanacademy.org/exercisedashboard . It can in effect emulate the behavior of a leveling system but is much more flexible and more importantly the task of cataloging all human knowledge and skills can be split up so that experts in the respective fields can design the learning branches for their fields. "Levels" then can be rewardet for completing certain tasks on those branches but "sublevels" for different fields of knowledge can be awarded too.
There are legitimate reasons for not doing intense physical activity -- for instance, disability or medical problems. If it is not medically safe for you to run or lift, you shouldn't be doing it.
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." -- Robert A. Heinlein, Time Enough for Love
This post is a followup to Leveling IRL. Thanks to SarahC, taryneast, Benquo, AdeleneDawner and MixedNuts, we have an outline of level 1. At this point I feel it's more productive to post it as-is than discuss it further:
The list has some glaring omissions, like math or chess, because I don't yet know of a crisp enough way to test those skills. Ideas are welcome! Also it seems very likely that some items on the list are wildly miscalibrated, some of them will turn out to be too hard for a beginner, and others will be too easy for anyone with a pulse. I'll be happy to hear about such miscalibrated requirements from the people who achieved them or at least tried :-)
And here's what I think the rules should look like:
Personally, I'm going to try to make the level, but already know that some tasks will be difficult. I hope it's the same way for you.