ec429 comments on Syntacticism - Less Wrong Discussion
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Comments (62)
Not quite: what I have here is game formalism with the additional claim that the games are 'real' in a Platonic sense (and nothing else is).
But you cannot prove, formally, that formal system A talks about formal system B, without appealing to another formal system C (and then how do you know that C talks about A?). I already made this point in the OP.
Yes, but you only have to make that assertion as a condition of the application; in order to claim that two pebbles plus two pebbles makes four pebbles I have to assert that PA applies to pebbles, which assertion involves asserting that PA is consistent - but if it turns out that PA is inconsistent, that only refutes the assertion that PA applies to pebbles; it does not 'refute' PA, since PA makes no claims of consistency (indeed, PA does not have a notion of "truth", so even Q=PA+"Q is consistent" makes no claims of consistency). Thus, while paradoxes may conceivably destroy the utility of mathematics, they still could not destroy mathematics itself.
Good point, that should have been 'class'. Fixed.
If in formal system C you can proove that formal system A prooves statements about formal system B, and since
then it means that system C is a real meta-theory for system A and B, and since B is real, then A is making 'true' statements.
It's the same thing. What distinguishes mathematics from fantasy narrative is the strict adherence to a set of rules: if some system is inconsistent, then it's equivalent to have no rules (that is, all inconsistent systems have the same proving power).
The distinction between set and class is only meaningful in a formal system... and I don't think you want a theory able to talk about the quantity of the totality of the real formal systems...