'Simultaneity' is easy to achieve when the environment changes in discrete intervals with time to think in between.
Edit: What lessdazed said.
'Simultaneity' is easy to achieve when the environment changes in discrete intervals with time to think in between.
The appearance of "simultaneity", sure. But that's a manifestation of the difference between real-time and turn-based 'games', and not a characteristic of cognition that is meaningfully significant. (At least, not so far as I can tell.)
Aichallenge.org has started their third AI contest this year: Ants.
I mentioned this in the open thread, and there was a discussion about possibly making one or more "official" LessWrong teams. D_Alex has offered a motivational prize. If this interests you, please discuss in the comments!