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ShardPhoenix comments on More intuitive programming languages - Less Wrong Discussion

4 Post author: A4FB53AC 15 April 2012 11:35AM

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Comment author: ShardPhoenix 16 April 2012 03:18:10AM *  2 points [-]

It's not as hard as it might sound. Modern languages have nice libraries and frameworks that make input and basic graphics very easy. Here's a tutorial for Slick (a Java-based 2D game framework) that walks you through how to do exactly what you ask: http://slick.cokeandcode.com/wiki/doku.php?id=01_-_a_basic_slick_game

Here's a tutorial for how to make Tetris: http://slick.cokeandcode.com/wiki/doku.php?id=02_-_slickblocks

I'm sure similar things exist for C++, especially since it's the most popular language for making games in.

edit: If you want to actually follow one of the above tutorials, see this setup info first: http://slick.cokeandcode.com/wiki/doku.php?id=getting_started_and_setup