I want that it is possible to have a very bad outcome: If I can play a lottery that has 1 utilium cost, 10^7 payoff and a winning chance of 10^-6, and if I can play this lottery enough times, I want to play it.
"Enough times" to make it >50% likely that you will win, yes? Why is this the correct cutoff point?
The idea is to compare not the results of actions, but the results of decision algorithms. The question that the agent should ask itself is thus:
"Suppose everyone1 who runs the same thinking procedure like me uses decision algorithm X. What utility would I get at the 50th percentile (not: what expected utility should I get), after my life is finished?"
Then, he should of course look for the X that maximizes this value.
Now, if you formulate a turing-complete "decision algorithm", this heads into an infinite loop. But suppose that "decision algorithm" is defined as a huge table for lots of different possible situations, and the appropriate outputs.
Let's see what results such a thing should give:
The reason why humans will intuitively decline to give money to the mugger might be similar: They imagine not the expected utility with both decisions, but the typical outcome of giving the mugger some money, versus declining to.
1I say this to make agents of the same type cooperate in prisoner-like dilemmas.