SMBC on choosing your simulations carefully
More specifically, on when to simulate, not what. The error is in considering the simulation chip a reason to not care about death.
The error is in considering the simulation chip a reason to not care about death.
In the comic, the woman is arguing that the chip is a reason to not care about death as a way to disarm a threat. Modifying your preferences for game theoretic reasons can be a very sensible thing to do.
Link
I'm increasingly impressed by the power of Zach Wiener's comic to demonstrate in a few images why hard problems are hard. It would be a vast task, but perhaps it would be useful to create an index of such problem-demonstrating comics to add to the Wiki, giving us something to point newbies at which would be less intimidating than formal Sequence postings. I get the impression that a common hurdle is just to get people to accept that problems of AI (and simulation, ethics, what have you) are actually difficult.