I wonder if it would be possible to build a wagering/probabilistic Zendo crossbreed. That is, the computer is willing to be Dutch-booked, if you can only correctly estimate the probabilities given some examples. You might even be able to make scenarios representing various failures of rationality, like the Linda example ("green is more likely than red; stars than triangles; smiling than frowning; bouncing than glowing -- now, which is more likely: the star, or the green, bouncing, smiling star?", or the 2-4-6 case, or maybe even the Availability heuristic (the system will be inclined to show you examples where you made a lot of money, in contexts where betting on them would lose you money).
Recording the set of one's past games would help a lot with relieving the availability heuristic.
Last month, mobile gaming superstar Angry Birds was out-sold in some countries by DragonBox, a kids game in which players solve alegbra equations.
How does the game work? Jonathan Liu explains:
The key to DragonBox's success is not that it's the best algebra tutorial available, but rather that it's actually fun for its target audience to play.
Others have noticed the potential of "computer-assisted education" before. Aubrey Daniels writes:
Remember what works in reinforcement: Small reinforcements are fine, but the reinforcer should immediately follow the target behavior, and it should be conditional on the specific behavior you want to strengthen.
Video games are perfect for that! Little hits of reinforcement can be given many times a minute, conditional on exactly the kind of behavior your want to reinforce, and conditional on exactly the behavior you want to reinforce.
DragonBox is just a particularly successful implementation of this insight.
One of the goals for the Center for Applied Rationality is to develop rationality games and apps. But it's tricky to think of how to make addictive games that actually teach rationality skills. So I'd like to provide a place for people to brainstorm ideas about what would make an addictive and instructive rationality game.
See also: Rationality and Video Games, Gamification and Rationality Training, Raytheon to Develop Rationality-Training Games.